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ZEQ2-lite was released to the public 4 years ago today (September 1st, 2009). The project was a summer’s worth of work from Zeth and MDave to get the 2005 iteration of ZEQ2 into more working order. The reasons and goal for release were the following :  Though dated from later incarnations of design plans, assets, and rendering techniques, much of what existed was still part of the history of ZEQ2. One of the big pushes was to ensure the work done by past generations of developers saw the light of day in some form. Since there was no longer an active development team (nor organized development plans beyond the first release), the project was to be presented as an open-source (both code/media), community-driven concept that could be expanded upon artistically and programmatically. Given that gameplay was largely config-driven, entry-level and experienced individuals alike were greatly encouraged to tinker with the system within to achieve their own creations. Over the years, a large number of new character, maps, addon packs, and even volumes of code changes came about from contributors of varied backgrounds.  While the artistic and config side of things continues to be very bountiful even to this day, the lack of committed programming contributors and internal design management has left the project short of an actual finished game experience worthy of mention or extended play.    

 

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Zeq2 Lite: Revolution Gold

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